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Top 5 Funny Scenes in Gakuen Basara (Gakuen Basara: Samurai High School)

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What happens when you take a bunch of people from the Sengoku Period and throw them into a modern day Japanese high school? You get Gakuen Basara where there is no shortage of action and comedy to keep you entertained. One of the best aspects of Gakuen Basara is seeing the characters we know and love ditch the seriousness war filled world for a more light hearted one. Join us as we look at five of the funniest scenes in Gakuen Basara.

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1. Kickball

One of the first scenes from the first episode, Masamune Date and Yukimura Sanada decide to settle their dispute over who gets to use the school's field with a friendly game of kickball. With the fate of their two teams on the line, Date proceeds to hit Yukimura's pitch out of the park thanks to his wielding six bats and the ball gets hit around by some of the series most recognizable faces. This scene has a lot going on with appearances from Mitsunari Ishida, Ieyasu Tokugawa, Kojuurou Katakura, and many more characters; we get a taste of just what kind of comedic hijinks our favorite characters from the Sengoku Period can get themselves into.


2. The Road to Badness

Pushed by Maeda and Takeda to enjoy his youth, Yukimura decides to partake in some nefarious activities in order to reach ultimate levels of badness. Despite his best efforts, everything Sanda tries results in him doing good for others. With everything, he tries only making him less evil, Yukimura finally catches a break when he gets scolded for running and screaming in the halls. The highlight of this scene is how sincerely the honest and straightforward Yukimura works so hard at being bad.


3. Class Trip

The class gets into a heated discussion involving where they will go on their class trip. Every time the group finally decides on a destination, they are halted by the weather. Torrential rain and snow halt them in the tracks forcing them to replan and pray for better weather. There is a whole lot to enjoy with this scene,from everyone's fantasies about their desired location to the way the class handles the strange weather that keeps getting in their way.


4. Honda and Fuma Babysitting

One day, Honda and Fuma find themselves taking care of a child they find near the front gate of the school. They must find a way to care for the child and find out where it came from. One of the best scenes of the series, Honda and Fuma are able to get so much laughter without saying a word. The way the two of them go about caring for the child while only exchanging glances and the occasional thumbs up is something you have to see. While the others eventually come to help the two of them out, the sight of Honda Fuma taking care of a child is truly something special.


5. Ieyasu’s Campaign Video

With Ieyasu running for student council president, he makes a campaign video starring Masamune. We get to see Masamune do some ridiculous stunts that include ballet, one man baseball, and some extreme eating. Although this is the shortest scene on this list, it may just be the funniest. We get to see the usually serious Masamune take part in some ridiculous activities that he would never usually do. Yukimura also makes an appearance at the end of the scene claiming he would not be bested by Masamune and vows to do everything he did but better.


Final Thoughts

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Gakuen Basara is a fantastic anime that has plenty of fantastic comedy. The series finds a way to balance out the action and comedy to bring a whole new style of anime for the Sengoku Basara franchise. What did you think of the franchise? Which scene did you find the funniest? Be sure to let us know in the comments.

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5 Most Interesting Stand Powers in JoJo no Kimyou na Bouken (JoJo's Bizarre Adventure)

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When it comes to anime power systems, the concept of stands from JoJo’s Bizarre Adventure is one of the best. Stands allow for a huge variety of abilities while still feeling consistent and mostly balanced. Even a weak stand like Sex Pistols can be deadly in the hands of a skilled gunman like Mista, and a strong stand like The Hand can be limited by a simple-minded user like Okuyasu. Victory tends to go to the one who uses observation and creativity to outwit their opponent, rather than who has better stand stats. Today, we’re going to look at the five stands that we feel have the most interesting abilities. Not all of them are physically powerful, but the unique ways that their masters use them to bewilder and overwhelm opponents are fascinating to watch. You’d be hard-pressed to find these powers in any other show!

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5. Jail House Lock

[sourceLink asin="" asin_jp="B00BZ127WM" bookwalker_id="" cdj_product_id="" text="" url="" ]
[information_general item1 = "Stand User" content1="Miuccia Miuller" item2="First Appearance" content2="Stone Ocean chapter 96" ]

Despite the fact that both the stand and its user have disgusting designs that remind us of decaying brains, their teamwork is amazing to behold. Green Dolphin Street Jail counts on Miu Miu to stop any attempted escapee right in their tracks. Her stand, Jail House Lock, causes short-term amnesia that prevents its target from remembering more than three new things at a time. Any additional new memories will push out old ones. When Jolyne and Emporio try to bust out of the prison to pursue Father Pucci, they both get trapped by Jail House Lock’s ability. Jolyne writes reminders on her arms with a pen, but Miu Miu expertly thwarts her plans by feeding her useless information and rubbing off the pen markings before her opponent can remember what’s going on. Meanwhile, Emporio is locked in an endless loop of being electrocuted by his computer. With this stand’s nearly impenetrable ability, it’s no wonder that nobody has ever escaped the prison!


4. Black Sabbath

[sourceLink asin="" asin_jp="B00BZ14EW8" bookwalker_id="" cdj_product_id="" text="" url="" ]
[information_general item1 = "Stand User" content1="Polpo" item2="First Appearance" content2="Vento Aureo episode 3" ]

In order to join the Italian mafia gang Passione, any prospective member has to undergo a terrifying trial. Polpo’s lighter test is supposedly a measure of trust and perseverance to keep the flame lit for 24 hours, but its real purpose is to create stand users. If anyone relights the flame after it’s been snuffed out, Polpo’s stand Black Sabbath will hunt them down and stab them with the stand arrow it hides in its mouth. The stand’s Medieval Italian design, complete with a Venetian mask and robes that evoke old-school clergy or judges, perfectly matches its purpose and similarly intimidating user. Will you follow the path of the chosen or that of death?


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3. Milagro Man

[information_general item1 = "Stand User" content1="Original User/Joshu Higashikata/Zaihei Nigatake" item2="First Appearance" content2="Jojolion chapter 56" ]

Milagro Man functions less like a helpful spirit and much more like a curse. It seems great at first, constantly duplicating money until there’s more than the user could ever possibly need, but there’s a catch. No matter how much the user spends or destroys, they always end up with more cash than when they started. They’ll be buried in bills, unable to rid themselves of the stand unless they return all of the money or trick someone else into destroying it. Joshu Higashikata learned this the hard way, inheriting the stand due to his own greed. He could hardly even spend the money since every store in town knew about the Milagro Man’s signature bills that are always marked with “13R” at the end of the serial number. Curse-like stands have been done before with the likes of Cheap Trick and Superfly, but we like how Milagro Man only affects those who are blinded by easy cash.


2. Civil War

[information_general item1 = "Stand User" content1="Axl RO" item2="First Appearance" content2="Steel Ball Run chapter 56" ]

This stand’s powers come entirely from the guilt people feel about things they’ve “left behind”. Civil War can manifest anything from Gyro’s abandoned teddy bear to Hot Pants’ dead brother, which then attaches to the victim and suffocates them in a slowly tightening membrane. Even though Johnny, Gyro, and Hot Pants are all tough characters who have wiped the floor with stronger stand users than Axl RO, Civil War’s precisely targeted guilt trips paralyze them into helplessness. Johnny has spent the entire series trying to escape from the shadow of his past, but here we get to see him directly confront it in perhaps the most agonizing way possible.


1. Dirty Deeds Done Dirt Cheap

[sourceLink asin="" asin_jp="4088746481" bookwalker_id="" cdj_product_id="" text="" url="" ]
[information_general item1 = "Stand User" content1="Funny Valentine" item2="First Appearance" content2="Steel Ball Run chapter 62" ]

Unwieldy name aside, the stand most often referred to as D4C possesses one of the most powerful abilities in the entire series. Its user, part 7 main villain President Valentine, can use the rabbit-like stand to access infinite alternate universes whenever he wants. His most useful applications of this ability are presenting opponents with their alternate selves so that they both explode on contact, and summoning new versions of himself to take over when he gets gravely injured in battle. Plus, with the power of the Holy Corpse, D4C can redirect any attacks on Valentine to some other random person in another universe. With such an airtight defense, there’s nothing outside of a reality-breaking power that could defeat him.


Final Thoughts

Of course, there are so many more intriguing stands in the JoJo universe. We could talk about Scary Monsters’ contagious dinosaur virus or Paisley Park’s technological manipulation all day, but that will have to be for another time. Stands are just so exciting! What’s your favorite interesting stand power in the JoJo series? Do you agree with our picks? Let us know in the comments, and thanks so much for reading!

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Top 5 Best Goblin Slaying Scenes in Goblin Slayer

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The fall 2018 season brought us loads of fantastic anime and Goblin Slayer was one of the best. Obviously, with the anime and the main character both being named Goblin Slayer, we were destined to have a some quality fight scenes with those pesky goblins. Goblin Slayer delivered, with some intense blood filled action scenes that went above and beyond what anybody was expecting. Today, we are going to be looking five of the best scenes where the goblins meet their demise.

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5. Goblin Pirates (Episode 6)

The goblin world is filled with all sorts of different types of goblins, but in episode 6, we get introduced to some of the more unique goblins in the series. Living underneath Water Town, the goblins adapted to their environment and became a group of seafaring bandits. The party is able to easily dispatch the first boat using their usual tactics, but things get a bit more complicated when some more ships arrive. Thankfully, with some quick thinking, Goblin Slayer uses the sewer-dwelling alligator to take out the rest of the goblins. This scene has a little bit of everything when it comes to goblin killing, but it really stands out thanks to the random appearance of the alligator.


4. Goblin House Fire (Episode 2)

A battle that was more like a one-sided slaughter, Goblin Slayer and Priestess take out a goblin stronghold by burning it to the ground while killing off any goblins that manage to escape. The goblins are unable to fight back as Goblin Slayer shows off his archery skills, before killing and burying the rest of the goblins. This is possibly one of the best overall scenes in the series, with the killing being interlaced with scenes of Priestess praying the next morning, rain falling, and Goblin Slayer explaining why and how he came to hate goblins. While this scene may not have some of the excitement that other scenes contain, it more than makes up for it with the added story and the enjoyment you get from watching the goblins burn.


3. Goblin Slayer vs Goblin Lord (Episode 12)

After the adventurers wage an all-out war against the goblin forces, Goblin Slayer finds himself up against the Goblin Lord. The two continue to exchange blows until Goblin Lord takes the upper hand and lands a serious blow. However, it was all a trap designed to capture him in between Priestess' protection spells. Goblin Slayer rises to land the killing the blow. Alongside Goblin Slayer's battle, we also get to see every other character that appears over the course of the series battle against the rest of the goblin forces.


2. Ogre Battle (Episode 4)

After hunting down the group goblins that had kidnapped an elf girl, Goldin Slayer and his crew find themselves face to face with dozens of goblins. Thanks to the combined magic efforts of Dwarf and Priestess, the rest of the party is able to easily kill the goblins, but an even bigger foe appears. The party starts fighting an ogre and are pushed to their limits. Goblin Slayer is able to pull out a win thanks to a magic scroll containing pressurized water from the bottom of the ocean that he had prepared to wipe out a goblin stronghold. This is the first time we really get to see the three new characters in action, with each of them showing off their skills as we learn more about them. We also get tons of goblin killings along with an exciting battle against the ogre.


1. Failed Goblin Slaying (Episode 1 )

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Priestess sets out on a mission with her fellow rookie adventurers to hunt down some weak goblins. The group is able to handle the first few goblins, but they soon find out that the goblins were smarter than they had expected. Paralyzed with fear, Priestess is only able to watch as her companions are killed and defiled. Priestess is saved by Goblin slayer who arrives just in time to help her out. The pair then goes on to easily kill off the rest of the goblins in the cave. This scene is great because we get to learn so much about the world of Goblin Slayer, while also getting out first taste of how much goblin killing is going to happen throughout the series.


Final Thoughts

There are plenty of great moments over the course of the anime where we get to the goblins get absolutely destroyed, but these are some of the best in the series. While most of the scenes play out similarly, they are still a lot of fun to watch. What did you think of Goblin Slayer? Which scene is your favorite? Let us know in the comments.

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Gaikotsu Shotenin Honda-san (Skull-face Bookseller Honda-san) Review - Bookstores are so Wonderful!

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Bookstores Are So Wonderful!

  • Episodes : 12
  • Genre : Slice of Life, Comedy
  • Airing Date : October 2018 - December 2018
  • Studios : DLE
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Gaikotsu Shotenin Honda-san Introduction

Despite what you may think, working at a bookstore is anything but mundane. Honda the skeleton knows this better than anyone thanks to his job at the local bookstore. Every day brings new crazy problems that Honda and his coworkers must deal. Whether it is helping ravenous fujoshi find a new series, or enduring a boring with a group of booksellers, there is always a new twist in Honda's life at the bookstore.

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Why You Should Watch Gaikotsu Shotenin Honda-san
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1. Artstyle

The first thing that really stands out when you start watching Gaikotsu Shotenin Honda-san is the art style. Featuring a colorful style that is both simple and refreshing, Gaikotsu Shotenin Honda-san just has a different feel to it than your typical anime. The character designs are all very funny and unique and help push the absurd comedy over the top.

2. Story Balance

Each episode has a nice balance, with most of the episodes being split in half with each segment taking on a new but often related focus. The story is balanced well with the comedy coming often, but not too much so that it feels overbearing and stale. Different manga references and facts about the industry are thrown in to help take short breaks from the fast-paced comedy.

3. Educational

Gaikotsu Shotenin Honda-san has a surprising amount of things for you to learn about how book stores operate in Japan. The educational segments are often incorporated into the big comedic aspect of each episode, and they are all quite enjoyable. These segments are also perfect for helping you understand parts of the comedy without ruining the experience.

Why You Should Skip Gaikotsu Shotenin Honda-san

1. Drawn Out Comedy Segments

Comedy is by far Gaikotsu Shotenin Honda-san's best and strangest feature, however, there are a few segments that feel like they just drag on. Despite the short length of each different segment, the segments focus on one element of the bookstore world and this can lead to the comedy getting old and you just want to get to the next episode.

2. Static

While the simplicity of the animation is part of the anime's charm, it doesn't change the fact that it can be quite boring. The is very little actual animation being done with only a little bit of movement in each scene. Most of the time, the comedy and fast cuts are able to make up for the lack of movement on the screen, but it often feels like you are just looking at a still image.

3. Too Niche

Part of what makes the comedy in the series so great is the way it satirizes different aspects of manga and anime culture. That may not be a problem if you are a seasoned veteran, but if you are a more casual viewer, there may be far too many jokes that just don't hit their mark. Although the parts of each episode where Honda explains things to the audience helps solve this problem a little bit, there is just far too much going on to be able to explain everything.


Final Thoughts

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Simple in both style and execution, Gaikotsu Shotenin Honda-san gives you all the comedy you would expect and so much more. Although the comedy might not be a hit for everyone, there is a lot here for you to enjoy if you like the comedic style. What do you think of Gaikotsu Shotenin Honda-san? Do you think it is worth watching? Let us know everything you thought about it in the comments below.

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Overwatch League Season One Recap - Stage 3 Part 1

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It’s time yet again to continue our look back at the Overwatch League’s opening season. Season 2 is slowly but surely getting closer and we’re only halfway through our retrospective, so without further ado, we give you stage 3.

Overwatch League Watch

Let’s get the predictable and uninteresting updates out of the way first. The Shanghai Dragons still couldn’t cut the mustard and came out of the third stage winless once again. We didn’t mention this before, but their roster was half-Chinese and half-Korean, so when their sole translator left abruptly in this stage, things went from bad to worse. Said interpreter would also not be replaced until late in stage 4. Ryujehong replaced Miro on the Dynasty’s main tank role and was a downgrade in every sense of the word while Fleta was having a harder time carrying the team with his DPS. The Fuel had a ton of internal drama and players and coaches alike started attacking each other on twitter, their toxicity even driving Effect to leave the team to nurse his mental health. The Outlaws were still a pretty mediocre team, with Muma and Coolmatt’s strong tank showings marred by subpar support and especially DPS players. Jake and Linkzr were fine with their own characters, but neither could play the meta-centralizing Tracer that well. Now that all that’s out of the way, let’s get to the good stuff.

The Good Stuff

The Gladiators added Void, the zany Zaria, on tank and Silkthread, the DPS player who can play more heroes than a spider can catch flies. These guys were a significant advantage for their team, but honestly, almost everyone on the active roster at this point was playing above the league average. The Californian team had become a bigger threat than they ever had been. The Excelsior added support player Anamo, who fit right into the team, letting them continue their dominant momentum from stage 2 without a hitch. There’s not much else to say of them, really. They were the best before and they still were in the present. The Valiant made a whole clusterfuck of moves in stage 3, becoming nigh unrecognizable. We don’t have time to go over every last point on the smorgasbord of changes, but we will shout-out the previously mentioned Custa, who brought some epic leadership to the team and we credit their impressive stage performance to him as a result. The Mayhem were just plain boring. Their memeable walkout antics and team humor were cut as though the organization believed a serious tone would translate to wins. The only fun part of the team now was the recently added Sayaplayer, who became known for his bombastic Widowmaker plays. If it sounds like we’re trying to imply that the Mayhem did better in this stage, we’re really not. Their attempts at coordination mirrored their name at this point and they often didn’t even look like OWL-level players. On the other hand, the Shock’s signing of underaged players finally began paying off in this stage, as DPS star Architect, finally turned 18 and joined the main roster alongside main tank Super and main support Moth. This trio helped the team earn their best performance yet. They ended up barely missing the stage playoffs, but that’s just a testament to how strong their competition was. Back on the negative end, the Spitfire had a big drop in quality. Birdring’s expert marksmanship was suffering because of a tragic, yet comical, wrist injury sustained by hitting his desk in frustration after playing Getting Over It with Bennett Foddy. Fortunately, Hooreg found his footing as the team’s new sniper after a few games and turned balanced their stage’s underperforming first-half with a strong second half, showing London fans that all was not lost. On the other hand, the Fusion almost completely fell apart. They positioned themselves poorly, had some bad aim streaks and Boombox was activating his ultimate seemingly at random. Compared to the proficiency they showed in stage 2, it was honestly pretty sad. We saved the best for last though, with Boston, where everyone’s eyes were during the stage. They had a pretty bad start, not because of hard losses, but because one of their star players Dreamkazper was caught in the act of trying to establish a sexual liaison between himself and two underage fans. This was in spite of the former being an adult and having a girlfriend, so needless to say the Uprising announced his suspension within a few hours and news of his termination came shortly thereafter. It was definitely the right decision from an ethical standpoint, but it meant that the mid-tier team would lose their strongest DPS player and things seemed grim. But they weren’t. Kazper’s replacement, Mistakes, went from an unproven wildcard to a top player practically overnight. Better yet, the rest of the team was doing just as good, with a solid support and tank line and Striker played a deadly Tracer, able to pull off both clutch kill streaks and game-winning stalling tactics. The team absolutely owned the stage 3 and made OWL history by being the only franchise to this day to go undefeated in a stage.


Final Thoughts

So that was the main part of stage 3. A lot of changes to certain teams and very few for other ones. The last thing of note is that this was when Blizzard changed the stage playoff rules from allowing the top 3 teams to the top 4. For that reason, we’ll save the playoff recap for next time, so be sure to look out for part 4 of our retrospective and let us know your stage 3 highlights in the comments below.

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Overwatch League Season One Recap - Stage 3 Part 2

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For this installment of our retrospective of the Overwatch League’s inaugural season, we’re looking at one of its final regular stage playoffs, and also one of its biggest. Blizzard updated the rules to include 4 teams in playoffs instead of only 3, meaning the top teams had an even harder battle ahead of them.

Semi-Finals

As we mentioned in our last part, the Boston Uprising went undefeated in stage 3, which would have been rewarded in previous stages would have earned them a bye into the playoff finals, however the amended structure would only reward the top team with the ability to pick which of the 3 other playoff opponents they would face in the semi-finals. In this case, those opponents were the previous stage playoff winners, the New York Excelsior and both Los Angeles teams. Careful not to test their winning streak too much, Boston elected to play the 4th seed, the LA Gladiators. The result was a predictable, but entertaining, 3-0 sweep by the men from Massachusetts, further feeding their winning streak and making their future seem bright. It wouldn’t be smooth sailing though, as the NYXL also swept the higher-seeded Valiant in a 3-0 sweep of their own. The match was probably the most one-sided match in the season that didn’t involve Shanghai. New York’s very defensive style baited over-extensions from the Californians and their brilliant adaptation in positioning quickly shut down any push. For context, the Excelsior had the best overall standing in the League at this point, so their finals match against the Uprising, who had the best overall standings in the stage, seemed poised to be a battle of epic proportions.

The Finals

It wasn’t. The Boston Uprising played excellently just as they had throughout the stage, but they were matched with an even more dominant team and simply couldn’t measure up to New York, who led another sweep. Our favorite play was actually the one that sealed the final map. The Excelsior are on defense and are 3-2 for the final map. As the game goes into overtime, the Uprising push in to initiate a team fight, their payload only inches from the final point and right away its clear who is in control of the battle. Sabyeolbe’s Tracer holds back almost all of Boston by himself thanks to buffs from Ark's Mercy. Meanwhile, Jjonak pops his transcendence for even more healing while Pine is on the backline with his precise sniping, hitting Note out of his D.Va mech. The Uprising seem to try to fall back, but Sabyeolbe dashes in and tears through Note and the supporting Neko. As for the Uprising, Striker tries to attack the support line with his own Tracer, hitting Jjonak with his ultimate, but it’s too little too late as Pine and main-tank Janus clean up the rest of the enemy players. Striker quickly came face to face with Sabyeolbe who quickly eliminates him. New York had wiped each of the Uprising players in only a few seconds, while only losing a single one of their own The irresistible force paradox says that an unstoppable force can never meet an immovable object, but the stage 3 playoffs proved that in that scenario, the object wins, as the Uprising’s unparalleled momentum was not enough to knock the NYXL from their OWL throne.

  • The final standings for stage 3 were:
  • Boston Uprising 10-0 Playoff finalists
  • New York Excelsior 9-1 Playoff winners
  • Los Angeles Valiant 7-3 Playoff semi-finalists
  • Los Angeles Gladiators 6-4 Playoff semi-finalists
  • San Francisco Shock 6-4
  • London Spitfire 5-5
  • Philadelphia Fusion 5-5
  • Seoul Dynasty 5-5
  • Houston Outlaws 4-6
  • Florida Mayhem 2-8
  • Dallas Fuel 1-9
  • Shanghai Dragons 0-10

Final Thoughts

And with that, Stage 3 finally comes to a close and my god was there ever a lot of sweeps. It was a hell of development, but be sure to come back for our look at the 4th stage where things will be… a little different.

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Most Emotional Scenes in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai (Rascal Does Not Dream of Bunny Girl Senpai)

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Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai was definitely one of the more dramatic anime to release in the fall 2018 anime season. There were dozens of scenes that made our hearts gasp and our eyes fill with water. Thus, it’s only natural that we share some of our favorite emotional scenes seen in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai with you readers out there. Spoilers are inbound in this article though, folks. If you haven’t seen Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai yet, we recommend first watching it—all 13 episodes are released—before sitting back and checking out what scenes hit us here at Honey’s Anime the hardest. Now if you’re ready, let us grab some tissues and relive the Most Emotional Scenes in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai!

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4. Sakuta’s confession of love

Despite his best efforts, Sakuta—like the rest of the world—has forgotten all about Mai Sakurajima’s existence. However, Sakuta’s love for Mai begins to allow his memories of her to return gradually over the course of episode 3 and he realizes the only way for Mai to be seen by others again is to make something happen in a grandiose way. Thus, our main man Sakuta goes out in the middle of the yard at school and yells at the top of his lungs how he loves Mai! This scene made us smile and gasp at the same time as we witnessed a truly emotional confession spewing from Sakuta’s usual lazy-like face. It was during this scene that we knew Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai was only going to have even more emotional moments to hit us with.


3. The ending of a never-ending July 18

By the conclusion of Tomoe Koga’s arc, we begin to see that Koga has begun to gain love for Sakuta during their fake dating sessions. Due to this love, Koga causes July 18th to repeat constantly and while Sakuta plays along with it for a few repeats he quickly understands actions must be done. Sakuta takes Koga away from their repeated beach excursion and brings her to a shrine where he has her spill her true emotions for him and likewise how he feels about Mai. This moment almost—keyword “almost”—mirrored Re:Zero’s confession scene between Rem and Subaru with Koga being quietly rejected. Koga’s rejection allows time to revert back to June 27th and enables Sakuta to save his relationship with Mai—which had a rocky start due to Koga’s interference—and finally move on from the dreaded Puberty Syndrome that felt like groundhog day.


2. Rio Futaba’s Fireworks

Rio Futaba was an interesting character initially in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai as we wondered if she was always destined to be just another side character. By episode 7 though, we see that Futaba ends up being a Puberty Syndrome case herself as she creates another Futaba that acts quite differently from her original self. Episode 8 though is where we see the reunion of both versions of Futaba and she goes off to join Sakuta and Yuuma Kunimi—Futaba’s unobtainable crush—enjoying a fireworks session during the summer festival. It’s also here where we have a quiet confession coming from Futaba towards Kunimi but with her begging him to keep quiet about his answer to her feelings. Viewers know that Kunimi would most likely have to reject Futaba—seeing as how he’s dating another girl already—but felt the pain of the unsaid rejection. We here at Honey’s Anime won’t hide that some tissues were used during this scene…or maybe a box as our eyes magically filled with waterfalls.


1. Kaede’s return

The final arc of Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai has Kaede being the man focus as her original memories lost during her incident a while back return. Sakuta witnesses this moment of the true Kaede’s return and runs out of the hospital in dismay. We’ve seen Sakuta go emotional before in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai, but when he breaks down on the sidewalk with rain coming from above, we couldn’t help but feel ourselves die a little. Sakuta, who has always been the strong character of Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai, finally shows a moment of weakness and it’s easily one of the most capturing moments seen in all of the 13 episodes.


Final Thoughts

Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai made our hearts go through a plethora of emotions. Happiness, sadness, and melancholy were all feelings we endured while watching Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai’s 13 episode run. Though we only scratched the surface of some of the more emotional moments that occurred in Seishun Buta Yarou wa Bunny Girl Senpai no Yume wo Minai. Did we list one of your favorite emotional scenes or was there another we missed? Comment below to let us know and so we can talk with you readers about it! Be sure to keep stuck to our hive for even more articles done by us here at Honey’s Anime!

[author author_id="078" author="" translator_id=""] [ad_bottom class="mt40"]
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Three New Characters Revealed for TOKYO GHOUL:re CALL to EXIST

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[en]What You Need to Know: [/en][es]Lo que necesitas saber: [/es]

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  • TOKYO GHOUL fans get ready! Nishiki Nishio, the S-rank ghoul nicknamed “Serpent;” Shu Tsukiyama, the infamous ghoul known as “Gourmet;” and Touka Kirishima, the ghoul who manages the ‘:re” coffee shop, are the newest characters set to join the battle for survival in TOKYO GHOUL:re CALL to EXIST, the upcoming action game based on the popular anime series.
  • TOKYO GHOUL:re CALL to EXIST will unite characters from across the franchise, including TOKYO GHOUL, TOKYO GHOUL √A and TOKYO GHOUL:re in the fight for survival as either a Ghoul or Investigator. Players can choose their sides and challenge friends in gruesome battles to the death when the game launches for PlayStation 4 and STEAM in 2019.

[en]Source: [/en][es]Fuente: [/es]Official Press Release

Screenshots


[balloon_speech align="left" text="Oh sick! New characters and the visuals look beautiful! Can't wait for this!" image="bee-prev"] [balloon_speech align="right" text="Give me an exact release date!! I'm so eager to play!" image="honey-happy4"]

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Earth Defense Force: Iron Rain Coming Soon to PlayStation 4, Global Deployment Set for April 11, 2019

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EARTH DEFENSE FORCE: IRON RAIN - 3rd Trailer

[en]What You Need to Know: [/en][es]Lo que necesitas saber: [/es]

  • D3 Publisher Inc. is excited to announce the global launch date for Earth Defense Force: Iron Rain, the latest chapter in the beloved Earth Defense Force series. Developed by YUKE’S and scheduled to launch exclusively for the PlayStation 4 on April 11, 2019!
  • Earth Defense Force: Iron Rain enters new territory, introducing character customization, a new cast of characters focusing on one of the strongest military units in EDF, equipped with even more advanced gear, tech and weaponry – and a brand-new threat facing the Earth Defense Force and citizens of Earth.
  • The Earth Defense Force: Iron Rain Standard Edition ($59.99 USD) and Ultimate Edition ($89.99 USD) are available today on the PlayStation Store for new recruits ready to enlist. Pre-order perks for both editions include exclusive customized costumes, enhanced weapons, and much more. In addition, the Ultimate Edition includes a critical weapon and an additional mission scheduled to release shortly after launch. To learn more about extra content and perks for Standard and Ultimate Edition pre-orders, please visit the official website.

[en]Source: [/en][es]Fuente: [/es]Official Press Release


[balloon_speech align="left" text="Can't wait to shoot all of those putrid bugs! Ugh, can't stand them!" image="bee-smirk"] [balloon_speech align="right" text="You and me both! Let's strap up and get ready to kick some butt!" image="honey-detective"]

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Fate/Grand Order’s English Version Celebrates 5 Million Downloads!

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  • The English version of the hit mobile game, Fate/Grand Order has surpassed 5 million downloads since its release in June of 2017. Initially released in the U.S. and Canada, the global sensation has since expanded to be available in Australia, Singapore, Thailand, Philippines, and Vietnam on the Apple App Store and Google Play.
  • Fate/Grand Order is currently available in over ten regions and five languages after overwhelming demand from fans across the globe. The response in North America has been so strong that the mobile game will be kicking off its own special Fate/Grand Order U.S.A. Tour 2019 this year, beginning in Los Angeles, California and featuring special guests and never-before-seen exhibits. The mobile game also received critical acclaim with an Award for excellence in the “Games of the Year” category at the Japan Game Awards 2018 organized by the Computer Entertainment Supplier’s Association (CESA) this past September.
  • To celebrate this milestone of 5 million downloads, Fate/Grand Order has embarked on a “5 Million Downloads Campaign” featuring an array of gifts and rewards for players beginning January 30, 2019. Rewards include daily log-in bonuses, increased success rates for Servant and Craft Essence enhancements, and the return of the acquisition quest of the Royal Brand Mystic Code.
  • The celebratory campaign also marks the return of the limited time ★5 (SSR) Caster-class Servant, Leonardo da Vinci, as character players can enjoy an increased chance to summon the limited-time Servant to their teams. This is the first chance players have had to summon Chaldea’s own universal genius since her original (and until now only) appearance during Fate/Grand Order’s First Year Anniversary event, held in July of 2018.

[en]Source: [/en][es]Fuente: [/es]Official Press Release


[balloon_speech align="left" text="Congrats on the 5 mil FGO!! Truly a well deserved milestone!" image="bee-happy1"] [balloon_speech align="right" text="Let's get it to 6 by the end of 2019!" image="honey-happy1"]

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[10,000 Global Anime Fan Poll Results!] Anime Of The Year 2018

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[balloon_speech align="left" text="It's a brand new year so let's have a brand new winner!" image="bee-blushing"] [balloon_speech align="right" text="I'm going for Boku no Hero as best Action anime!" image="honey-love"] [balloon_speech align="left" text="Slime for sure will take the Isekai section!" image="bombon-happy1"] [balloon_speech align="right" text="Doesn't matter for me really! I enjoyed most of last season's shows!" image="mo-happy3"] [balloon_speech align="left" text="May the best anime win!" image="bee-happy1"]

Best Fantasy Anime for 2018


Best Romance Anime for 2018

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Best Comedy Anime for 2018


Best Slice of Life Anime for 2018


Best Harem Anime / Only Girls for 2018


Best Horror/ Mystery Anime for 2018


Best Ecchi Anime for 2018


Best Music / Idol Anime 2018


Best Only Boys / Bishounen Anime for 2018


Best Sports / Game Anime for 2018



Best Isekai Anime for 2018


Best Action Anime for 2018


Best Sci-fi Anime for 2018



[balloon_speech align="left" text="I knew Boku no Hero Academia would take the spot!" image="honey-love"] [balloon_speech align="right" text="Just as I assumed, Slime takes the cake!" image="bombon-happy3"] [balloon_speech align="left" text="A lot of great picks this year!" image="mo-happy2"] [balloon_speech align="right" text="Free!! definitely deserves its spot as the best Sports Anime, hands down." image="bee-wink"] [balloon_speech align="left" text="I'm surprised about Zombie Land Saga. I thought it would do poorly but alas, I was wrong." image="honey-surprised1"] [balloon_speech align="right" text="Great results everyone!" image="mo-happy1"]

Travis Strikes Again: No More Heroes - Nintendo Switch Review

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Assassins do age

Game Info:

  • System: Nintendo Switch
  • Publisher: Nintendo
  • Developer: Grasshopper Manufacture
  • Release Date: January 18, 2019
  • Price:$39.99
  • Rating: M for Mature
  • Genre: Action, Beat ‘Em Up
  • Players: 1-2
  • Official Website: https://tsanmh.com/

Who it Caters to

It’s been nearly 8 years since we last saw Travis Touchdown the “otaku” assassin who is the main “hero” from the No More Heroes series. Travis refuses to stay down though as he returns once again in a brand-new game dubbed Travis Strikes Again: No More Heroes. Aimed to be a different experience then the last few games, Travis Strikes Again: No More Heroes brings Travis and Badman—father of Bad Girl—into a retro themed beat ‘em up where the price of losing is death. Is Travis Strikes Again: No More Heroes a worthy spin off title to the amazing No More Heroes franchise? We find out in our review below and you should, too!

What to Expect

Travis Strikes Again: No More Heroes changes the usual action heavy No More Heroes games into a top down—with some other surprises—beat ‘em up. Players control either Travis or Badman as they slice enemies apart and beat them down in various game worlds. Players can either go alone or team up with a friend in 2 player co-op. Level up your two heroes and equip various new skills to slaughter your foes! Travis Strikes Again: No More Heroes offers up some new mini-games as well such as racing through a virtual world on a virtual motorcycle. Play at home or on the go and be the butt kicking assassin you’re meant to be in Travis Strikes Again: No More Heroes.
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Story

Travis Touchdown has grown tired of the assassin spot light and has sought some peace away from the deadly world he was once part of. However, Travis’ past hasn’t been forgotten…especially by a man named Badman. Seeking revenge for his daughter—Bad Girl—Badman has found where Travis has secluded himself and wants his head! While in the midst of a fight between the two, Travis’ rare gaming system called the Death Drive MK-II transports the two into the game world within. Now Travis and Badman must team up to beat the games, find six legendary Death Balls—to revive Bad Girl obviously—and show that even in games Travis still reigns supreme. A strange adventure awaits in Travis Strikes Again: No More Heroes!

Gameplay

The Nintendo Wii was known for some amazing games, but here at Honey’s Anime, one of our absolute favorites was No More Heroes 1 and 2. Created by Suda 51—known for Killer 7 and The Silver Case—and Grasshopper Manufacture, No More Heroes was a living testament to how a hack and slash game could be done with visceral action and beautiful visuals/style. We’ve waited years for word on a No More Heroes 3 and while we didn’t get the game we wanted we did receive something…else. Dubbed Travis Strikes Again: No More Heroes, this spin off title intrigued us here at Honey’s Anime and we knew a review was needed! Let’s see how this new title from Suda 51 fairs in our review of Travis Strikes Again: No More Heroes for the Nintendo Switch! Travis Strikes Again: No More Heroes as we said isn’t a main title in the series, but instead, a sequel side story. Players are once again in control of the wise cracking—and kind of rude—Travis Touchdown as well as a new enemy/ally named Badman. Thrust into a game world with the hopes of finding six Death Balls to revive Bad Girl—sound like a familiar anime— Travis Strikes Again: No More Heroes just focuses on telling a new tale and that works overall. Travis Strikes Again: No More Heroes’ story is fine and it still has that No More Heroes charm we adore. However, just like many things we’re about to talk about in our review, even the story suffers from some issues such as occasionally being a bit boring and text heavy. There will be a theme to our review for Travis Strikes Again: No More Heroes, everything that it does right it equally falters at. With that in mind, our first major point to talk about in Travis Strikes Again: No More Heroes is the gameplay itself. Travis Strikes Again: No More Heroes isn’t a third person hack and slash but a top down beat ‘em up with other retro themes thrown in for good mix here and there. As far as combat goes, Travis Strikes Again: No More Heroes works quite well with attacks being dedicated between heavy, light, special attacks and skills that each have cool downs. Combat works well but where Travis Strikes Again: No More Heroes falters is how repetitive the combat is and how simple it also is. The beauty of No More Heroes games was that combat—while also a bit repetitive—was fun and challenging. In Travis Strikes Again: No More Heroes, those two elements are removed in favor of generic beat ‘em up gameplay that really is tough. Enemies and bosses are all overly simplistic to beat where players just need to find a pattern to their attacks and use skills that hit hard and fast to win. There were a few bosses that made us truly have to rely on dodging and timing when to use specials/skills but most of them are simple. Controls also mirror the gameplay where they work sometimes and other times feel…odd. For example, charging Travis’ legendary beam katana use to be done by holding the Wii mote in a rather proactive way and waggling the controller to regain battery. Travis Strikes Again: No More Heroes has players hitting the left thumb stick and hitting the right one up and down. It works fine, but ultimately, it feels lackluster in comparison to No More Heroes 1 and 2. The same can be said of combat which works but not well. Outside of combat, players will enter the story sections which are again, a mixed bag. During the story segments, Travis Strikes Again: No More Heroes is all text with almost no voice acting and or animation. There’s a noticeable moment in Travis Strikes Again: No More Heroes where Travis makes a joke about video games relying too much on text and dialogue before getting to the good stuff. Ironically—or not— Travis Strikes Again: No More Heroes does the same thing with these story moments being minutes of text only! Losing the snarky Travis dialogue and seeing the strange ensemble of characters conversing with him in actual cutscenes was one of our favorite elements of No More Heroes games. Now it’s all regulated to text and that makes for dull moments that, while occasionally funny, aren’t as enjoyable. Lastly, we should talk about the visuals and music. Not to sound like a broken record, but the graphics and sound have the same issues seen in the entirety of Travis Strikes Again: No More Heroes. While the visuals are strong during the few cutscenes and during some of the levels, most of Travis Strikes Again: No More Heroes looks pretty bland. We know Suda 51 for his amazing art direction and style that ooze out of his games but Travis Strikes Again: No More Heroes loses a lot of this in favor of simple designs. The same can be said of the music which is often okay at best. Alright let’s end this review on a good note. Travis Strikes Again: No More Heroes is chock full of gaming, movie, anime and series references which are almost a game to find them all in of itself. We loved how Travis has various T-shirts that he can wear that reference titles like Absolver, Dead Cells, Enter the Gungeon and the list goes on. There is even a Terminator reference seen when Travis enters the game world and appears on screen. We’re glad Suda 51 and Grasshopper added all these elements in Travis Strikes Again: No More Heroes as the game is clearly inspired by several of these titles in some way or another.
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Honey's Gameplay Consensus:

Here’s the deal with Travis Strikes Again: No More Heroes. On one hand, Travis Strikes Again: No More Heroes isn’t a terrible game and fundamentally works at everything it gives players in terms of gameplay, story and comedy. However, Travis Strikes Again: No More Heroes fails at making any of those key points we mentioned above work well enough to make the whole experience enjoyable overall. Combat is repetitive, the story works sometimes and others times is boring and at the end of the day, Travis Strikes Again: No More Heroes doesn’t feel like a true No More Heroes title but more akin to an unwanted spin off game. What worries us is that if Travis Strikes Again: No More Heroes truly is the only way to help Suda 51 and Grasshopper Manufacture make a third No More Heroes title, then everything rides on this title doing well. Travis Strikes Again: No More Heroes will be only for true diehard fans of the No More Heroes series, but equally, they will be the ones who—like us—will feel disappointed with the end product. If you need a new No More Heroes game and want to support the series then you’re no doubt going to buy Travis Strikes Again: No More Heroes. Everyone else though might find it easier to pass up on this title as it just doesn’t do much different than the millions of other action/beat ‘em up titles out there and barely plays like a No More Heroes game.

Honey's Pros:

  • Solid art design that sticks closely to No More Heroes known style
  • Tons of retro video game references that will make you smile when they pop up
  • Playing co-op with a friend makes for an overall more enjoyable time
  • Simple but efficient combat and mini games
  • Solid story with some fun twists here and there

Honey's Cons:

  • Feels nothing like No More Heroes outside a few themes here and there
  • Combat and gameplay gets repetitive extremely fast
  • Visually not that impressive
  • Barely any voice acting from the amazing Travis Touchdown
  • Controls can occasionally feel odd
  • A bit too much text during some sequences

Honey's Final Verdict:

We didn’t dislike our time with Travis Strikes Again: No More Heroes, but we felt underwhelmed by it equally. We know Suda 51 and Grasshopper Manufacture are capable of some amazing games and that’s why we felt Travis Strikes Again: No More Heroes was so lackluster in comparison. We still hope and pray that Travis Strikes Again: No More Heroes sells incredibly well so No More Heroes 3 can release on the Nintendo Switch in the future, but does that make buying Travis Strikes Again: No More Heroes worth it? Let us know your thoughts on Travis Strikes Again: No More Heroes in the comments below and tell us if you love the game or have issues with it. If you enjoyed our review, be sure to keep stuck to our hive for even more game reviews and gaming articles courtesy of us here at Honey’s Anime.
[author author_id="078" author="" translator_id=""] [ad_bottom class="mt40"]

How Did Rumiko Takahashi Become a Mangaka?

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If you’re a manga fan and don’t know the name Rumiko Takahashi, you should. She’s one of the most successful mangaka in Japan, with a long career of success. In fact, she’s won the Shogakukan Manga Award not once, but twice. Her work had been published around the world in a variety of languages. And there are over 200 million copies of her manga in circulation! Still not sure who she is, but beginning to understand how significant her career has been? Anime and manga fans have undoubtedly heard of Inuyasha, and many have read or watched it. Well, you can thank Rumiko Takahashi, because she is the original mangaka for the series! While Inuyasha is arguably one of her most famous works, it’s by far not her only successful manga. So how did Rumiko Takahashi becomes a mangaka? Where did she begin, and what did she do before she became as successful as she is? Read on to find out as we explore the career of Rumiko Takahashi!

An Unexpected Career

While many mangaka will say that they wanted to be at least some kind of artist most of their lives or say that they knew from a young age that their calling was to be a mangaka, Rumiko Takahashi is very different. When she was a child, she actually didn’t show any interest in being a mangaka. Sure, sometimes she would doodle in a notebook or draw small pictures, but so do many children. She was not seeking out a future in the art field originally. But as she got older, a new interest in manga began to emerge. By the time Rumiko Takahashi was entering university, she was on the road to becoming a professional mangaka. She enrolled in Genkiga Sonjuku, a manga academy, and began to study quite seriously. Under the wing of famous mangaka Kazuo Koike, Takahashi began to publish her first doujinshi, or fan-made comics, in 1975. It was the true start to her career as a mangaka, and though it was small, it was just the beginning of something great. Under Koike’s guidance, Takahashi always created deep characters with well thought out personalities, something she claims she does to this day thanks to his teaching

An Uphill Battle

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After her first few successful doujinshi, Bye-Bye Road and Star of Futile Dust, things started to really get rolling. Three years later in 1978, Rumiko Takahashi published her first one-shot story called Katte na Yatsura. This story went on to win Shogakkan New Comics Award and let the manga world know that someone talented and new had entered the scene. The same year, Takahashi began to publish her first serial manga, Urusei Yatsura, in Weekly Shōnen Sunday. However, Rumiko Takahashi did not reach fame and success immediately. When writing Urusei Yatsura, she struggled to always meet her deadlines. The chapters were published sporadically, and Takahashi’s career was off to a rough start. She was sharing a small apartment with two manga assistants at the time and sleeping in a closet. Life was far from glamorous - but she didn’t give up! Instead, Takahashi pushed herself to also publish Shake your Buddha, Time Warp Trouble, and Golden Gods of Poverty all in Weekly Shōnen Sunday to help make ends meet and give her career the push it needed. By 1980, Takahashi was writing her second and far more successful manga series Maison Ikkoku in Big Comic Spirits. Her audience had changed to an older one interested in a romantic comedy, and Takahashi was able to draw from her experience living in a tiny shared flat to create the story. Maison Ikkoku really paved the way for Takahashi’s career to start getting bigger. Being in Tokyo was a good start for helping Rumiko Takahashi’s career begin, but her life there was far from easy, especially at the beginning. If you imagine that an emerging mangaka can live a plush life in the big city, you’re very misinformed. Rumiko Takahashi lived the genuine “starving artist” lifestyle for quite a few years, and she had to just keep battling to stay in the game. Her strong will and determination are obvious because she never gave up on her dream to become a bigger mangaka and make a better living from her skills!.

She’s Got Something Special

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Rumiko Takahashi may have gotten off to a slow start, but after 1980 her mangaka career really started to take off. Three of her next short stories were turned into OVAs. Takahashi also branched out into yet another genre with Mermaid Saga, which was much darker and showed her true versatility as a writer. 1987 is when the magic really started happening when Takahashi began to publish what would be one of her most famous pieces - Ranma ½. Ranma ½ went on to become one of the most famous manga of its kind in the United States at a time when manga was just starting to have an audience there. That makes Takahashi very influential in the way manga readership developed in America! Heading into the 1990s, Rumiko Takahashi was continuing several of her serial manga while also starting to work on something else big - Inuyasha. Inuyasha remained Takahashi’s biggest work for a long time and is still her most famous and arguably most popular work. It went on to be published all the way until 2008. Since then, Inuyasha, Ranma ½, and Urusei Yatsura all were published officially in English - and 2019 will see an English reprint of Urusei Yatsura after it was cancelled only a few volumes in previously. These works are some of the ones that made Rumiko Takahashi’s name an international one and helped to bring manga to a Western audience more than ever before. Without Takahashi and her characters and stories, it is impossible to tell if manga would have found the same readership that it did in America and beyond. Her career was really influential to the manga world, and her works made her famous both domestically and internationally over the course of twenty years.


Final Thoughts

Rumiko Takahashi has had an incredible career. She has created so many amazing characters and stories, including ones that have become the favourites of many fans. Takahashi has found success both domestically and internationally and is one of the most affluent mangaka in the world. So how did Rumiko Takahashi become a mangaka? Though hard work and persistence, of course! And now she is one of the most well-known mangaka in the industry! Takahashi shows us that hard work pays off, and to never stop striving for success. After all, her success didn’t happen overnight, but look at her now! So how did Rumiko Takahashi become a mangaka? Through a lot of hard work and perseverance! Her career wasn’t easy, and it wasn’t even always the career she expected. She went through a lot of hardship when she first started and didn’t live the glamorous life of a celebrity. Takahashi had to learn self-discipline, and how to keep to her deadlines. And even when her works were being published, they weren’t necessarily super popular. But even though it took a long time, she eventually had a major breakthrough with Ranma ½. Even then, she had to keep working hard and publishing multiple series at the same time to stay afloat. We can learn a lot about hard work and patience through Rumiko Takahashi’s story. Without it, she would never have become the mangaka that she is today. Which of Rumiko Takahashi’s works is your favourite? Does her story inspire you to keep working hard? Is there another mangaka you would like to see featured in a similar article? Let us know in the comments below!

[PR_honeys title="Honeys Anime Recommends!" text="Rumiko Takahashi has had a hit work over, at least, the past three decades. You would be hard up to find people who are a part of the anime world who do not know her name. It's not easy to become a star in the manga world, but there is a way. If you are wanting to improve your own manga, organization, art skills, direction, or more, we recommend the “Manga Drawing / Comprehensive Course” from Manabi Journey. The course has produced over 100 professional manga artists in Japan. With complete support in English while learning from the professionals, you can put your mind at ease and your pen to work! Check it out by clicking on the banner below!" url="https://tour.manabijourney.jp/mangadrawing//?utm_source=honeysanime&utm_medium=banner700x200&utm_content=inside-single&utm_campaign=manabijourney-mangadrawing-comprehensive2" onclick="ga('send', 'event', 'link_external', 'click', 'to_manabi_journey_manga_comprehensive2@single_pr');" img=''] [author author_id="048" author="" translator_id=""] [ad_bottom class="mt40"]
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5 Best Battles in JoJo no Kimyou na Bouken (JoJo's Bizarre Adventure)

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Hirohiko Araki’s action manga JoJo’s Bizarre Adventure has been in constant publication for over 30 years, so there’s no shortage of amazing fights on offer. In signature JoJo style, wit and intelligence are just as important as raw strength to triumph over an opponent, leading to battles where a character at a severe disadvantage can pull victory from the jaws of defeat if they manage to come up with a clever enough strategy. Today, we’re taking a look at five of our favorite battles in the entire JoJo’s Bizarre Adventure series. We love them for their unique structures, exciting twists and turns, and the iconic moments that make them so memorable. Let’s check them out!

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5. Kakyoin vs Death Thirteen

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[information_general item1 = "Episodes/Chapters" content1="Stardust Crusaders episodes 19 – 20 " ]

Stand powers tend to be much simpler in the early days, but Death Thirteen has the unique ability to attack opponents in their dreams. The carnival-like nightmare world that the stand controls is perfect for isolating users from their stands and torturing them while leaving no memory of the incident in the morning. Kakyoin is attacked every time he falls asleep, but since the stand user is a baby that the group is escorting and he can’t remember what happened in his dreams, his efforts to warn the others about the threat just come off as insane. However, he makes a kickass comeback when he figures out how to bring Hierophant Green into the nightmare world and uses his long-forgotten possession technique to force Death Thirteen into retirement. And, as if that wasn’t enough, the battle features one of his best color changes (black clothes and white hair), the “Noble Pope” leitmotif, and an appropriately petty punishment once Kakyoin and the baby meet again in the real world.


4. Gappy and Yasuho vs Dolomite

[information_general item1 = "Episodes/Chapters" content1="Jojolion chapters 59 – 63 " ]

Rather than using the structure of a normal stand battle, this part 8 arc plays out much more like a horror film in the style of It Follows or Terminator. Blue Hawaii is an automatic stand belonging to the largely immobile Rock Human Dolomite, who wants to use his stand’s mind control powers to capture Gappy and force him to reveal what he knows about equivalent exchange. What’s so terrifying is that Blue Hawaii can control anyone if it touches their body, their hair, or even just a blood splatter. The stand transfers itself between bodies while chasing Gappy through Morioh, never giving him a moment’s pause to figure out what’s going on. It’s tense and nerve-wracking, especially once Gappy realizes that he can’t fight back and desperately asks Yasuho to find the stand user before he’s inevitably captured. In the end, Yasuho manages to save the day at the last minute by smashing Dolomite’s head in with a pipe moments before a mind-controlled Gappy drowns himself in a lake. Yikes!


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3. Jonathan vs Dio (Battle in the Mansion)

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[information_general item1 = "Episodes/Chapters" content1="JoJo’s Bizarre Adventure: The Animation episode 3" ]

Before stand powers, and even before Hamon, Jonathan and a newly vampirized Dio fight to the death in the burning Joestar mansion. It’s remarkable how, even without any supernatural powers, Jonathan is still strong and smart enough to defeat his brother with whatever resources he can find. This battle harkens back to the gothic horror stories that inspired Araki, complete with dramatic declarations and tearing heirloom weapons from the walls. This all leads up to the fateful conclusion where Dio falls onto the spike atop the statue of the Joestar family’s guardian angel. Assured that Dio will be burned faster than he can regenerate in the raging fire that consumes the Joestar mansion, Jonathan just barely makes it out alive. Too bad that his adoptive brother is more tenacious than he thought...


2. Bucciarati’s Gang vs Cioccolata and Secco

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[information_general item1 = "Episodes/Chapters" content1="Vento Aureo chapters 115 – 128 " ]

The very last obstacle before Bucciarati’s gang faces off against the boss is an arduous battle against the sadistic surgeon Cioccolata and his human pet Secco. Cioccolata’s stand Green Day is one of the most dangerous abilities in the entire series – it releases a highly toxic airborne mold that decays flesh almost instantly if the target moves downwards. On top of that, Secco’s armor-like stand Oasis makes him immune to the mold and allows him to turn solid ground into mud. Since this fight takes place in a populated village, Green Day’s mold quickly spreads through bystanders and Oasis’ liquefying ability melts any structures that the gang could use to move upwards. It’s only with Bucciarati’s strangely unaffected body and some badass/homoerotic teamwork between Giorno and Mista that they manage to win without losing anyone to the mold.


1. Joseph vs Ultimate Kars

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[information_general item1 = "Episodes/Chapters" content1="JoJo’s Bizarre Adventure: The Animation episodes 25 – 26 " ]

When the ultimate lifeform clashes with the luckiest and craziest JoJo in the entire series, insanity is certain to ensue. Normally, Araki tries to stay away from contrived coincidences that sway the flow of battle, but in a fight where Joseph’s battle strategy involves divebombing an exploding plane into a beefcake vampire to drown him in an active volcano, anything goes. As far as final villain battles go, this one invokes a pure feeling of hype that not even Jotaro’s fight with Dio can quite match. Joseph skyrockets Kars into space with his own severed arm while the Phantom Blood opening plays and we can’t help but cheer for our hero’s completely accidental success.


Final Thoughts

JoJo battles are always interesting, no matter how they play out. But when the stars align, we get a fight that’s so iconic and exciting that we remember it for decades to come. Let’s hope we get even more fights like that in the future! Do you agree with our choices? What’s your favorite JoJo fight? Let us know in the comments, and thanks so much for reading!

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Best Kaiju Fight Scenes in SSSS.Gridman

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If you’re a fan of popular franchises like Godzilla or Pacific Rim, then there is one thing you can certainly most appreciate: The beauty that is giant robots or humanoid beings going against monster or better known as kaiju. SSSS.Gridman—based off two older series that weren’t anime but live action—takes the beauty of kaiju battles and brings it into anime format. Today, we here at Honey’s Anime plan on looking at some of our favorite kaiju battles in SSSS.Gridman! Please be warned, minor spoilers will be down below for some episodes. With that warning stated, it’s time to get into our list!

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4. Gridman versus Go’yavec

Yuuta and his classmates were expecting a nice and fun field trip but that all changed when Go’yavec attacked. Unlike most of the kaiju Gridman faced, Go’yavec was easily the largest one towering over our cyber-hero. Luckily for Gridman, his team was ready bringing with them Junk and allowing Yutta to transform into Gridman and combine with Borr to make Buster Gridman. This battle impressed us as it showed the resolve of Gridman’s team as well as how scarily large kaiju could be.


3. Gridman versus Anti

In episode 3, Akane creates a new kaiju that is able to blend in as a human but equally can transform into a menacing new kaiju. Dubbed Anti, this humanoid kaiju nearly defeats Gridman in a one on one duel and it’s the first time we see Yuuta/Gridman come so close to defeat! Luckily, Max—one of Gridman’s allies—enters the arena and allows Gridman to become Max Gridman and gives Anti a true beatdown. Unfortunately, due to Gridman’s earlier damage, he’s unable to keep the form for long but ironically, Anti also needs to bow out having taken substantial damage. Gridman shows that despite being a powerhouse, there are various kaiju out there that can match his mettle blow by blow. Anti later fights Gridman on numerous occasions—and even becomes an ally—but the first appearance by him is easily the most iconic of the show.


2. Bujack versus Gridman

In most of SSSS.Gridman, the kaiju might have secret powers hidden in wait to hurt Gridman but often are used during battle. Bujack is one of the rarer kaiju that is made from Akane and Alexis to manipulate the Gridman Alliance into believing their dreams are reality. Yuuta is one of the first of the Gridman Alliance to realize his dream girlfriend—who is Akane—is just that, a dream with the rest of the members following suit. Once Yuuta wakes up he’s able to turn into Gridman and defeat Bujack in what is a rather simple fight now that Bujack’s power is underwhelming. Still, if the resolve of Yuuta and his friends was any weaker…who knows what could have happened to Gridman’s future?


1. Gridman versus Alexis and Akane

The final battle of SSSS.Gridman is easily one of the most impressive kaiju duels in the whole series. Alexis absorbs Akane and becomes a full-on kaiju to battle against Gridman. Thankfully, the entirety of Gridman’s team enters into Gridman himself allowing the cyber warrior to become his true form, which mirrors the older shows. At first it looks as if Alexis is unstoppable with Gridman using every special attack he has in his repertoire to no avail. Alexis just rebirths himself and goes at Gridman with a seemingly invincible form. Gridman realizes quickly though that unlike kaiju or Alexis, his power comes from restoration and he uses this ability to repair Alexis and free Akane. It might seem like a corny final attack but fans of Hyper Agent Gridman or SuperHuman Samurai Syber-Squad will revel in this ability as it mirrors the ending of most episodes.


Final Thoughts

SSSS.Gridman was filled with several other great kaiju fights, but these four were our personal favorites. Do you have a fight scene that you think should have made our Best Kaiju Fight Scenes in SSSS.Gridman list? Comment below and let us know why your scene was so impressive to you! Be sure to keep stuck to our hive for more articles like this one done by us here at Honey’s Anime. Now if you’ll excuse us, we want to rewatch SSSS.Gridman again!

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Spike Chunsoft Co., Ltd Meet - A Glimpse into Zanki-Zero: Last Beginning

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Zanki-Zero: Last Beginning tells of an apocalyptic world where eight clones revive in the aftermath of its destruction. These clones are imperfect, their life cycle restricted to a mere 13 days before they are killed and reborn. To stop this cycle of death and reincarnation, they must overcome their past and seek a path amidst the ruins of a destroyed future. After the Steins;Gate Elite presentation, the representatives of Spike Chunsoft gave Honey’s Anime a chance to know more about their new IP and what it entailed. In this article, I’ll provide my thoughts on the details I learned and my own opinions.

A New Writer Takes the Spotlight

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Takayuki Sugawara formerly worked as a game designer for the Danganronpa series, the trial sequences where players would listen to characters testimonies and point out contradictions with “truth bullets” were specifically designed by Sugawara. Now, Sugawara has taken on a new role. For Zanki-Zero: Last Beginning, he is now the Creative Director and Scenario Writer. The implications of this, to say the least, are interesting. Having a former game designer take control of the writing could influence a difficult aspect of story-based games: how gameplay can synergize with story. In some games, there can be a disconnect between gameplay functions and how the story is presented--things you can do in the game might not make sense in the context of the story. Some simple examples would be enemies dropping money, characters dying in battle, but not in the story, characters losing in cutscenes despite your overleveling, etcetera. However, by allowing a game designer to write the story--by having two elements of a game under one vision--gameplay and story can synergize with each other, creating a more immersive experience.

A Little Nuance: the Gameplay of a Nonstop Survival RPG

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And with that preface, we can now talk about gameplay. Zanki-Zero: Last Beginning is currently marketed as a nonstop survival RPG. If you’re confused by what this means, allow me to clarify. While the gameplay has elements of a dungeon crawler, movement and actions are not exactly similar. Whereas in a normal dungeon crawler you move/act, then the enemies follow up, Zanki-Zero: Last Beginning does not have any turn-based combat. If you stand still, an enemy can swing at you continuously. When you attack, your respective party members will have a cooldown, forcing you to your next character. Movement is critical in the game, and in order to not be trapped by enemies or, well, traps, you have to incorporate an awareness of your surroundings and well-timed dodges. To further aid your battles, characters can also collect parasites called “Cliones,” creatures that can give its host unique powers. However, with each use, your lifespan is reduced. The “nonstop” part of its marketing seems apt. As I observed more of the game, the survival RPG part became more clear. Similar to its story, players will have to scavenge locations for items. Defeated enemies can drop food, allowing you to satiate your hunger. Basic necessities like sleeping and using the bathroom are also part of the core gameplay. Understanding how death works is critical to both the story and gameplay. Just as characters die every 13th day, characters will undergo an accelerated age progression. Starting as a child, then adult, middle-age, and finally senior--all of these ages will have different strategic benefits that vary between Attack, Defense, Charge Attack damage, and their item capacity. Death is not the end, as dying to an enemy can gift you a Shigabane, or a skill that gives you a resistance depending on how you died. The synergy between Zanki-Zero: Last Beginning’s gameplay and story is pretty evident.

Reminiscent Character Designs

Ayako Nakao, formerly the UI designer of the Danganronpa series, has switched roles for Zanki-Zero: Last Beginning. Now taking the role of character designer, her designs give a sense of her roots. Similar to how Danganronpa characters have their titles, the 8 characters of Zanki-Zero: Last Beginning have titles that reflect the 7 deadly sins and the cryptic “original sin.” A purposeful decision was made when designing these characters. To obscure their past, their designs are less revealing of their sins--although perhaps one character’s design seems rather on the nose. While I’m uncertain, I believe by adhering to a recognizable formula, Zanki-Zero: Last Beginning hopes to appeal to both a new audience and the existing Danganronpa audience. By being rather open with its staff members, Zanki-Zero: Last Beginning’s wants to reassure its fans that the game is in good hands.


Final Thoughts

Seeing former Danganronpa staff try their hand at a new IP has piqued my curiosity. Zanki-Zero: Last Beginning has a pretty big focus on its gameplay, and with Sugawara behind the writing, I’m curious to see how he handles a new role for Spike Chunsoft’s new title. If you’re interested, Zanki-Zero: Last Beginning will be coming to the Playstation 4 and Steam on March 19, 2019.

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Spike Chunsoft Co., Ltd Meet - A Glimpse into Steins;Gate Elite

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Spike Chunsoft is a Japanese localization and game development company. Through a partnership with other developers, they’ve introduced some of gaming’s most influential titles: Danganronpa, Zero Escape, and the Science Adventure series. The Science Adventure series, a title used to describe sci-fi visual novels sharing a similar universe, is particularly noteworthy. Steins;Gate, an emotional and dark story about the abuses of time travel, has spearheaded the Science Adventure series into the anime industry, garnering fans around the world. With the release of last year’s Steins;Gate 0 adaptation, Spike Chunsoft is localizing a retelling of the original story. At a local event, Honey’s Anime was graced with the opportunity to meet Chunsoft representatives and ask about their upcoming projects. I took this opportunity to learn more about Steins;Gate Elite a seen through their presentation.

The Context of Steins;Gate Elite’s Localization

As of 2019, the original Japanese Steins;Gate has reached its 10th anniversary. With the release Steins;Gate 0’s anime, Spike Chunsoft saw a unique situation: a renewed interest in the series for its fans, but also a new audience unaware of its original story. Seizing this opportunity, Spike Chunsoft worked with animation studio White Fox to create Steins;Gate Elite, a game seeking to bridge the gap between fans of the game, anime, and a new generation of “lab members.”

An Ambitious Project

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Steins;Gate Elite pushes the VN medium in an ambitious direction: an entirely animated experience. White Fox have designed scenes absent from the anime, creating a different perspective for both fans of the show and visual novel. The anime’s original director will also be working on the new content for Elite. The intended goal is immersion. By turning the entire experience into a seamless audio/visual experience, the VN shifts closer towards the TV medium. However, if readers prefer a more controlled experience, they can choose to progress through scenes at their own pace, pausing and continuing with the press of a button.

Addressing Concerns

Understandably, with Elite’s changes, there will be concerns about its execution. Fans of the original might prefer Huke’s artwork and a more controlled, specific vision of its author. These are some valid concerns and ones that I share as well. In some ways, Elite is like an adaptation. It is a visual novel that is transitioning into a medium where ideas are introduced by the director and new staff members. Adaptations are interpretations, and thus naturally different from the original. If your hesitation stems from concerns of accuracy or execution, the developers have anticipated them. To not exclude these fans, they’ve chosen to package Steins;Gate Elite in an appealing way.

An Elite Package: A Little Something for Everyone

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While this won’t directly influence the main product, Steins;Gate Elite is more than just the original story. Depending on your console of choice, the bonus content will differ. Packaged with the Nintendo Switch version is a free DLC code, containing an exclusive and completely new story. Done in 8-bit Famicon style, this new adventure will feature the main cast of the game exploring Akihabara. The PS4 version comes with an impressive addition as well--one that I think can sell the game on its own. Steins;Gate: Linear Phenogram, a 30-hour side story that was never before released outside of Japan, will be packaged as a DLC code alongside the PS4 release. In it includes the works of multiple writers, including the original author Hayashi Naotaka. If you’re interested in seeing more content for your favorite characters, Linear Phenogram is an amazingly generous addition to a full game.


Final Thoughts

Based on initial impressions, I think the audience that would best benefit from Steins;Gate Elite will be those new to its story. While different from the original vision, if your chief concern is more content, then Elite has that in spades. For returning fans, I think Linear Phenogram is already a worthwhile game on its own, but if you’re curious about how the new scenes are directed or want a nostalgic reminder of the original story, then this will be worth your interest. If you have neither a PS4 nor Nintendo Switch, steam will have Steins;Gate Elite and Linear Phenogram available this coming February 19. That said, while my impressions are positive, I’m crossing my fingers. As a fan of visual novels and the Science Adventure series, I hope the animation studio that made the Steins;Gate adaptations so loved will hit another one out of the park.

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Anime Rewind: Abenobashi Mahou☆Shoutengai (Magical☆Shopping Arcade Abenobashi)

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Magical☆Shopping Arcade Abenobashi

  • Episodes : 13
  • Genre : Comedy, Parody, Fantasy, Ecchi
  • Airing Date : April 2002 – June 2002
  • Producers : Gainax, Madhouse
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Magical☆Shopping Arcade Abenobashi is one of the more unique anime out there, especially for its genre. Framing its ridiculous, theme-of-the-day parodies around a central storyline that intertwines historical Japanese mysticism with a timeless coming-of-age story, Abenobashi remains one of the most entertaining works from the legendary studio Gainax. The story follows Arumi Asahina and Sasshi Imamiya, two 12-year-old childhood friends who live in the titular Abenobashi commercial district in Osaka, an aging area that soon will be demolished for new development. After losing his card collection, Sasshi’s woes continue when he finds out Arumi is going to move away to Hokkaido. The two soon find themselves faced with even greater changes when they unexpectedly get sent into a series of alternate universe Abenobashis. Each world offers a new, comedic spin on their hometown with a similar cast of characters. Arumi and Sasshi hunt down tiny, magical goblins to try and send themselves back to the real Abenobashi as the mystery of their predicament begins to reveal itself in each passing world.

Comedic fantasy - Finding the magic

While its story certainly has some serious elements, especially towards the later episodes, Magical☆Shopping Arcade Abenobashi is at its heart a comedy series writhe with the style of humour you would expect from many of the folks who had worked on FLCL the year before like Hiroyuki Yamaga and Hideaki Anno and would later found Studio Trigger such as Masahiko Otsuka and Hiroyuki Imaishi. Abenobashi is full of hilarious parodies of a variety of things like Dragon Quest-style RPGs, Star Wars, Hollywood action movies, many other anime like Fist of the North Star, dating sims, and more! The animation itself is a joy to watch with a lot of visual humor and the series also has particularly strong character design, great sound work and voice acting in both English and Japanese, and an extremely catchy OP from Megumi Hayashibara. What sets Abenobashi apart from a lot of other parody series is its underlying plot that ties it all together into a (mostly) cohesive story, along with the elements mentioned above and an overall sense of style that makes it all the more memorable. One thing that we really appreciated in the series was its many allusions to Japanese culture, in particular to Osaka and the Osakan-dialect (which was reflected in the dub with a Texan accent), and its interesting connection to Heian-period mystic Abe no Seimei.

Emulation inaccuracies - Series’ shortcomings

Despite our earlier praise of the inclusion of a largely serious coming-of-age story woven into the episodic antics of Magical☆Shopping Arcade Abenobashi, that element is also probably the biggest cause of possible issues viewers may have with the series. Balancing madcap randomness and physical humor together with an overarching plot can be hard to achieve without causing some dissonance and Abenobashi arguably has some slight pacing issues because of it. One small nitpick might also be that the OP is made up almost entirely of footage from the first episode, although it works surprisingly well, especially the cat ear flick in time with the music, so is not really any issue. Depending on your tolerance for raunchy humor, you might find some of the jokes off-putting but we think the series comedy is in line with what anime fans know and love.


Final Thoughts

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Altogether, Magical☆Shopping Arcade Abenobashi is a somewhat underrated show with a lot to offer that we think is something worth checking out for fans of comedy, especially parody, those interested in Japanese culture (in particular Osaka/Kansai region), and folks wanting to study the progression of famous anime talent like the previously-mentioned future Studio Trigger members and director Masayuki Kojima working on something decidedly different from Made in Abyss. Abenobashi is enjoyable for both its surface-level humor and coming-of-age story and its more subtle commentary on urban decay, loss of community, and anime tropes and is something we recommend experiencing! We hope you enjoyed this mini retrospective on this classic series! Please share your experiences with Abenobashi in the comments below and stick around Honey’s for more of all things anime. For super fans you can actually go to Abenobashi Terminal Building in Osaka, a complex that includes Abenobashi Station and Abeno Harukas skyscraper that is the tallest building in Japan! Until next time, ほな、また!

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A Brief History of the MSX in Japanese Game Development

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You might not know the MSX, especially if you’re from America, but this computer standard made waves in Japan and elsewhere around the world in the 1980s and became a hotbed of game development in Japan, including titles from famous studios like Konami and Hudson Soft. In this article we’ll be covering the development of the MSX itself, some notable games and developers, and its legacy. Boot up, let’s go!

Japanese PCs in the 80s - MSX Origins

In the early 1980s Japanese companies like Hitachi, Fujitsu, NEC, and others had already established a strong presence in making personal computers in Japan with systems like the FM-8 and PC-6001, but there were still some roadblocks to mainstream success. Without getting too technical, many of these earlier PCs had substantial hardware and operating system differences that made lots of software totally incompatible between systems, limiting the number of releases and ports. Enter Kazuhiko Nishi, vice president of Microsoft Japan and director of ASCII Corporation. After seeing the success of VHS in standardizing home video systems, Nishi proposed a similar standard for home computing that would allow many new hardware manufacturers to enter the PC market with compatible software between the different machines. He based his design and specifications on the Spectravideo SV-328 and largely used off-the-shelf parts to further simplify production. The MSX name stands for "Machines with Software eXchangeability", appropriate for what was central to Nishi’s goal. Formally announced on June, 27 1983, with the backing of many different Japanese companies such as Sony, Toshiba, Casio, Yamaha, Sharp, and Panasonic and foreign firms like Phillips and Samsung, the MSX became the dominant computer system in Japan, Korea, Argentina, and Brazil and had a strong following in continental Europe and certain middle eastern countries. Later revisions included the MSX2, 2+, and TurboR continued the legacy into the early 90s.

MSX and Gaming - Stairway to Greatness

With the MSX unveiled the same year as Nintendo’s Famicom, Japanese game development was set to skyrocket due to advances in technology, a robust economy, and creative developers ready to capture growing enthusiasm for home video games. Classic gaming juggernaut Konami was an early and prolific developer for the MSX, releasing many of their arcade hits like Gradius, Frogger, and Twinbee along with entirely new games like Parodius, Antarctic Adventure, and it’s sequel Penguin Adventure, which was the first game famous designer Hideo Kojima worked on. Kojima would later direct a variety of games including the original Metal Gear, Metal Gear 2: Solid Snake, Snatcher, and Snatcher SD for MSX/MSX2 as his career began to really take off. Another noteworthy release from Konami was Vampire Killer, an entry in the Castlevania series that shares a lot with the original Famicom Disk System/NES game but has more of a focus on exploration and lock and key puzzles and completely different level design. Hudson Soft was another famous company who developed many games for the MSX with titles like the original Bomberman, Adventure Island, Nuts & Milk, and Princess Tomato in the Salad Kingdom. Compile also had a number of fantastic releases for the system including the original Puyo Puyo, Zanac, and Aleste. Many of the games we’ve mentioned were also released on other platforms like the Famicom and NEC PCs, sometimes with major changes as with Vampire Killer. Some notable ports to MSX include Final Fantasy, Dragon Quest, R-Type, Ys I-III, and Wizardry I-III.


Final Thoughts

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The MSX enjoyed a fantastic library of games, on par or exceeding many of its contemporary home computer and video game systems with impressive visuals and sound, and strong support from all-star developers like Konami. With its cartridge-based games and plethora of controller options, the MSX almost feels like a cross between a home computer and a dedicated game console. Many companies and game designers would cut their teeth on MSX in the formative 8-bit era that would go on to influence games as we know them now, cementing the system’s legacy in the history of game development. While there’s many more intricacies in the history of games on the MSX, not to mention the numerous hardware variants and modern enthusiast revivals, we hope that you enjoyed this little window into the Japanese gaming scene that’s perhaps not discussed as often as it should be. Let us know your thoughts in the comments section below and make sure to stick around Honey’s for more all things gaming and otherwise! END

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Visual Novel Dungeon Crawler Hybrid, Serment - Contract with a Devil Coming to Steam February 1!

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[en]What You Need to Know: [/en][es]Lo que necesitas saber: [/es]

  • Sekai Project and Nkt Studio are proud to announce that Serment - Contract with a Devil will be coming out to Steam next Friday, February 1, 2019. The game will be $14.99 USD and will launch with a 20% discount for the first week of sale.
  • Serment - Contract with a Devil (or Serment, for short) is a visual novel - dungeon crawler hybrid where you play as a girl who was revived by a beautiful devil.
  • Though, instead of claiming our heroine’s ever so cliche human soul, the devil demands a huge sum of money for payment. If the payment comes even one day late, the heroine's soul will return to the afterlife. And so, her light-hearted, comedic adventure to save up enough money before the deadline begins.
  • Will you be able to help the heroine in her quest to earn money to save her soul? Find out in this fun visual novel and dungeon crawler hybrid today!

[en]Source: [/en][es]Fuente: [/es]Official Press Release

Game Features

  • Cute anime girls!
  • 4 playable main characters, each with their own unique story and endings.
  • More than 10 side characters, each with their own personalities and subplots.
  • A dungeon crawler with manually designed puzzles and 100+ unique items to discover!
  • A lot of cute anime girls!
  • Turn-based RPG battles with simple mechanics but tons of depth.
  • A detailed dating sim time management system.
  • Cooking, crafting and fishing mini games!
  • Light yuri (GxG) romance.
  • Steam Achievements and Trading Cards.
  • Did we mention that there will be cute anime girls?

  • [balloon_speech align="left" text="Sekai Project always bringing the coolest visual novel titles!" image="bee-happy1"] [balloon_speech align="right" text="I like these new indie based visual novels. They're a breath of fresh air!" image="honey-happy1"]

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